Donkey Kong Country

1998
Donkey Kong Country

Seasons & Episodes

  • 2
  • 1

EP1 The Kongo Bongo Festival of Lights Dec 23, 1999

It's holiday time on Kongo Bongo. K. Rool, Krusha and the Kritters all head home but not Klump, as he has nowhere to go home to. Until the pirates come for the Crystal Coconut, and Klump learns Scurvy is his brother.

EP2 Hooray for Holly-Kongo Bongo Jan 07, 2000

Bluster is making a movie. K. Rool decides to get in on the act, but for another reason, to steal the Crystal Coconut. The others think Donkey Kong took the Coconut, and he gets banished (but returns to prove his innocence).

EP3 Speak No Evil, Dude Jan 12, 2000

Cranky is giving vaccinations for the ""Kongo Bongo Gone Wrongo"" disease. Diddy, not wanting a needle, tricks Cranky but then Diddy gets the disease and in the process spreads it to Krusha, who in-turn spreads it to K. Rool.

EP4 The Day the Island Stood Still Jan 19, 2000

Donkey Kong, tired from just sitting around guarding the Crystal Coconut, accidentally wishes he could sleep forever. The Coconut grants his wish but in the process all clocks, the Barrel Factory and even the Sun stop!

EP5 Message in a Bottle Show Jan 21, 2000

While fishing with Diddy, Donkey Kong finds a bottle with a message in it. It's a note from the ""Federation of Future Rulers"" and it seems Donkey Kong may have to leave the island. So the others have a party for him, remembering some of the times they had together.

EP6 Monkey Seer, Monkey Do Jan 31, 2000

Funky makes like a seer, using a lava lamp he has to make predictions, and surprisingly the predictions actually come true!

EP7 Four Weddings and a Coconut Mar 03, 2000

Candy wants Donkey Kong to marry her. Donkey Kong feels awkward about the whole thing (as he doesn't want to get married, but doesn't want to upset Candy either).

EP8 Vote of Kong-fidence Apr 07, 2000

Bluster, unhappy with Donkey Kong being the future ruler of Kongo Bongo, tells Cranky he wants an election held to decide who should be future ruler. Upon overhearing about it Klump tells K. Rool, who then also enters the election.

EP9 Follow That Coconut Apr 14, 2000

Donkey Kong and Diddy are practicing for a soccer game. In the process, Klump and Krusha end up with the coconut DK & Diddy are using, thinking it's the Crystal Coconut they take it to K. Rool. Then both DK & Diddy and Klump & Krusha keep switching the coconuts (while trying to get the Crystal Coconut).

EP10 The Big Switch-a-Roo May 05, 2000

While Cranky goes to Bluster's, Donkey Kong is left to guard the Crystal Coconut. Donkey Kong fools around with an invention of Cranky's, a mind transfering device, accidentally switching his mind with a robot Cranky had built. Klump and Krusha steal the mind transfering device. While heading back to K. Rool, Klump bumps into Candy and they get their minds switched.

EP11 Hunka Hunka Burnin' Bluster Jun 02, 2000

Bluster, while trying to get Candy again, finds his hair is falling out. He mixes a bunch of hair tonics, and the resulting brew ends up turning him into a suave, smooth talking ape (who goes by the name Leo Luster).

EP12 Best of Enemies Jun 09, 2000

Donkey Kong and Diddy find out Cranky and K. Rool used to be friends. So they plan to get them back together, and seem to succeed, but K. Rool is just acting the part (to show-up Cranky in a competition).

EP13 It's a Wonderful Life Jun 16, 2000

After some mishaps (that get everyone angry at him), Donkey Kong feels Kongo Bongo would be better without him. As he's about to leave he hits a tree branch, getting knocked out, and has a dream of what Kongo Bongo might be like without him.

EP14 Just Kidding Jul 07, 2000

It's ""All Fools Day"" on Kong Bongo, and Cranky is playing pranks on Donkey Kong, Diddy and Candy. So they conspire to pull a big trick on him.
5.4| 0h30m| TV-Y7| en| More Info
Released: 05 August 1998 Ended
Producted By: Canal+
Country: France
Budget: 0
Revenue: 0
Official Website:
Synopsis

Taking place on Kongo Bongo Island, the show focuses on Donkey Kong, the island's resident hero. Before the series' events, he was chosen as the island's future ruler by a magical artifact known as the Crystal Coconut, which is connected to a spirit known as Inka Dinka Doo. In the present, Donkey Kong must prove he deserves the role through his heroics and by simply guarding the coconut. Alongside various allies such as his best friend and sidekick Diddy Kong and his mentor Cranky Kong, he must protect the Crystal Coconut from various threats, most notably the villainous King K. Rool and his Kremling army who long to steal it in order to rule Kongo Bongo. Oftentimes, Donkey Kong has to juggle his guardian duties with his social life, his relationship with Candy Kong, and his love of gorging on bananas.

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Reviews

Foreverisacastironmess Wow, this show was terrible! I even thought it was horrible as a kid, it was so astonishingly ugly and so boring, I thought it was completely awkward to watch and quite charmless. To each their own but to seriously be a fan of this show you've just gotta be nuts! Not that the game could have by any means ever easily leant itself to the making of a show, but I still can't believe they took a gander at such a wonderful SNES platforming classic and made something so unappealing and rancid out of it, surely somebody could have done something better, anything!! The hideous animation was so stiff and clumsy, everything always happened in the same three or so locations, and there was at least two brain-cell killing musical numbers per episode - nothing is even remotely reflective of the simple pure greatness of those video games when Donkey King is singing a cool Caribbean-sounding song about his love for Dixie Kong and her creepy ape-boobs! Some may think this king of the cheesy late 90s animated kids shows will be forgiven as a product of its time, but no...I'm afraid it sucked then and it sucks now even more! Purest garbage, 3 Eddy the Yeti songs out of 10!!!
attila mityok The Donkey Kong Country video games have been a very big part of my life growing up. I didn't actually play the games as I preferred watching my brother or a friend play them but it was still awesome to the MAX!!!!!!Now the cartoon show..... It was pretty good! I liked it a lot as a kid and the way Teletoon advertised it. The opening always got me into the banana slama world of DK and company. Most of the characters are presented, Donkey Kong, Diddy Kong, Candy Kong, Dixie Kong, Cranky Kong, Funky Kong, the kremlings King K. Rool, Klump, Krusha, and the rest of the green cronies. It had some new characters exclusive only to the show like Eddie the mean old Yeti, Bluster Kong, Captain Scurvy and his two hench pirates but no Kiddy Kong, or Wrinkly Kong or any of the animal buddies or big boss baddies.The plot of the show is based around Donkey Kong of tropical Kongo Bongo island, a lovable but dimwitted ape who found a magical crystal in the shape of a coconut with mysterious powers and that can grant any wish. The coconut's seemingly unlimited properties saw good in DK and made him to become Kongo Bongo's future ruler and protector of the crystal which Cranky keeps at house in a dome until he is ready. DK and the gang also visit an ancient temple called Inka Dinka Doo, that holds the mysterious and wise but impatient idol Inka Dinka that helps the characters from time to time. King K. Rool and his hilarious henchmen try everything and I mean EVERYTHING to get it and use it's power to rule the island. Very different than just taking DK's banana hoard eh?? Despite the absence of the rest of the original characters from the games, the show had it's own barrel of laughs! The puns for example I found were funny most of the time and a lot of references to famous apes (listen carefully for them ;). The voice acting was fun and enjoyable to listen to. All the voices suited the characters so well, I could always picture that is the way they would sound, with the exception of Dixie and her character design :( Everyone sings in every episode (sometimes more than once). A lot of people are annoyed by that. I guess having the show be a musical makes a little sense since the games had unbelievable music by the genius David Wise, Eveline Fischer and Robin Beanland and I did like some of the songs- "Pirate's Scorn" "Nobody's Hero" I've got no family tree" "Kung Fu Master" and "Be Bad" to name a few. King K. Rool, Klump and Krusha are my absolute favorites in the show, they are very entertaining to watch and play off one another so well. Diddy's laughter brightens my day and DK's voice actor Richard Yearwood is a great choice, and is a really good singer. King K. Rool's Shakespearean voice is awesome and he sings great too. Scurvy the pirate tries his hand to get the crystal too claiming it to be his birthright in the name of his great, great, great grandpappy.There's sometimes a pretty decent amount of character development that shows in the 90's like the Mega Man cartoon really lacked. DKC attempts a lot as characters will sing- sometimes in different styles of music, and like the games, a bit of good ol' animated slapstick is present and the pacing of the show can be flexible. The writing can be witty, good morals- sometimes a little rushed but all-around entertaining.Now here is the problem with the show. Like Cybersix, I think it could have done A LOT more than it did. It had a good set up and a lot of mystery and questions like, who was Scurvy's grandpappy, where did the crystal coconut come from? Did someone make it? Who built the temple of Inka Dinka Doo? I like how K. Rool tries so many different ways to get the coconut or other means of control over the island but I felt it could have gone directions to let's say, the origin of the island and the Kong family and flashbacks of Cranky's days as the original DK batting Mario. I didn't mind that some of the characters are not here as sometimes it works better than adding too many to lose focus on but I did miss the animal buddies. The CGI animation was nowhere near as good as Reboot or Beast Wars but I think it got better in the 2nd season. It definitely was targeted towards kids but I think it could have been JUST as good as Beast Wars had the writers had more fun creating the world of Kongo Bongo and it's denizens.Overall, I still enjoyed the show a tad more than I did as a lad. It was not a master piece, but memorable and nostalgic. If your interested then grab a banana and swing into Donkey Kong Country!!!
Koneko1 I'm a fan of the Donkey Kong games, so I was kind of excited when I saw they'd made this into a show. I'd had great experiences with my other favorite video game heroes, Earthworm Jim and Sonic the Hedgehog.Sadly, I found myself disappointed with the show. It was made for younger audiences, which can always lower a rating with older fans. I accepted the overall plot of K. Rool being after the Crystal Coconut. It was kind of corny, but I could get past that.Now, as much as I love music, I believe that having a song in pretty much every episode slowed things down. DK's voice actor had a lovely singing voice, yes, but the singing (in my opinion) got in the way of things. They usually had poor lyrics too. The dialogue wasn't the greatest either, but it wasn't horrid.My major complaint is that I wasn't happy with how some of the characters were dealt with. I didn't mind the addition of Bluster, though I think they went overboard with his character flaws. I didn't mind the absence of certain characters. I simply would have liked to see them come in and do something or other. The only one I really wished would have made it was Wrinkly Kong. Actually, the only two characters I had a problem with were Candy and Dixie. I didn't mind Candy's design change. It might bother most fans of the game, but I took it as an improvement. Her personality lacked severely though. I doubt the Candy from the games was the smartest cookie in the cracker barrel, but at least she was helpful and kind. The Candy in this show is essentially useless, bossy and annoyingly shallow. She was a bit of a control freak too.Dixie wasn't much better. I could accept the change in design, even if I didn't care for it. Again, it was personality that really got to me. She lost her pizazz. She was much more passive and bland. She had no spunk, and for some reason lost her animals on a continuous basis. (What did she do to those animals, anyway?) Dixie was one of my favorite characters from the game, so it was disheartening to see such an extreme change that wasn't for the better. I'm not sure why they limited themselves. Had they kept her original spunk, they could have had so many more opportunities for show ideas.King K. Rool and the Kremlings also become fairly blah in the show. They were a bit on the dippy side. I know that was done because they wanted to aim the show at younger audiences, but I still don't care for the changes.I didn't hate the show. I watched it. I was merely disappointed in it. People who are huge fans of the video games and would throw a fit if any injustice were done to it should steer clear of this show. It strays from the video game a little too much. (I know in some cases they need to stray a little to make it work.) Those unfamiliar with the games or are only "meh" fans might like it, or just not care one way or another.
BlackX There's two words that for a lot of people never seem to go together well. "TV" and "Video Games". Sometimes they work, but this is not one of those times.You're favourite characters from the famous series that Rare(which has now, like rumor predicted, left Nintendo, or Nintendo sold it, whatever your view) really boosted. Donkey Kong has come a long way. It started as the villain in what I believe was the first Mario game. In a King-Kong like style, now used in Mario games by Bowser and fellow Koopas, he kidnapped Mario's girl, Princess Peach.Since then, his son(the missing-from-the-show-and-practically-not-counted-as-a-character-in-the-fra nchise-anymore, Donkey Kong Jr.) has rescued him(but has only been seen in rereleased games since Mario Tennis), he's found a bunch of other monkey pals, including Diddy, and has been jumping, pumping and many other ping words until King K.Rool, the evil croc villain of the Donkey Kong Country series, kidnapped him in Donkey Kong 2.Well, ignoring some characters, like the Baby Monkey from DK3 and DK64, the series goes back to the days when Donkey Kong, apparently, was a selfish, macho, self-aware guy, Diddy was the party-guy who was forced by instinct to look after him, and Dixie and Candy were only suspecting love interests, making my previous explanations of the whole video game run obsolete. Cranky, the old geiser, now protects a Crystal Coconut with enough power to rule the island they inhabit, the reason King K. Rool is after them, and doesn't give a lick as to how Donkey kong does it, unlike his advising ways in the game.With stupid time-filler songs that will either repeat themselves again and again in your head or will immediately vanish from your memory, the same back and forth "excitement" over who has the Coconut between the crocs and apes, and maybe a change of setting or a strange thing(the mines and DK becoming a baby comes to mind) supposed to be a so-called "plot", and slapstick comedy aided by the fact they turned Donkey kong into a guy who doesn't care about a thing unless he gets food, like a hairy Shaggy of Scooby-Doo, and Diddy being a monkey that seems high, loves to laugh(and apparently sing) and panicks every 2 minutes make this show pretty pathetic. It can't even get close to capturing the fun of the games.