The Herculoids

1967
The Herculoids

Seasons & Episodes

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EP1 The Pirates Sep 09, 1967

After killing two creatures with a treasure chest, pirates bury it on Amzot. When the Herculoids approach, Dorno is captured and held hostage.

EP2 Sarko the Arkman Sep 09, 1967

Sarko captured Igoo for unknown reasons, attacked Zandor with sleeping gas, and captured Dorno and Tundro as well.

EP3 The Pod Creatures Sep 16, 1967

An alien spacecraft hovers over Amzot, dropping mechanical pods onto the planet. Meanwhile, Dorno, Igoo and Gleep, on a mission to get firewood, see the robotic pod creatures as the pods open up and start attacking the trio.

EP4 Mekkor Sep 16, 1967

A group of powerful robots, led by a larger robot, attack the Herculoids.

EP5 The Beaked People Sep 23, 1967

Krokar, leader of the Beaked People, stages an invasion on the Winged Monkeys, purposely letting one escape so he can capture Zandor and rule Amzot.

EP6 The Raiders Sep 23, 1967

Sta-Lak flew over Amzot; upon seeing Zandor and Zok, Sta-Lak turned his ship invisible to avoid detection, with the intent of taking Tara prisoner.

EP7 The Mole Men Sep 30, 1967

After being woken up by a bird, Zandor investigates Marcon and the Mole Men's plans to invade the surface world, saving a condemned prisoner in the process. Meanwhile, other Mole Men are attacking the Herculoids.

EP8 The Lost Dargyte Sep 30, 1967

Zandor rescues a young boy from a vulture; the Herculoids then take the boy back to his heavily-shadowed home because he can not live in sunlight. The insect-looking creatures attack the Herculoids on their way out.

EP9 The Spider Men Oct 07, 1967

A group of spider-like creatures kidnap Dorno, then try doing the same with Tara. Gloop saves her while Gleep blows a horn beckoning the Herculoids to action. Zandor briefly frees Dorno with his shield but is soon captured with Dorno. After a stalemate, Zandor calls the Herculoids to action for one concentrated attack.

EP10 The Android People Oct 07, 1967

Zandor was captured by Gorvac, leader of the Android People, and created a giant evil clone of Zandor with plans to create an army of Zandor clones.

EP11 Defeat of Ogron Oct 14, 1967

Andropon and his robots invade Amzot, where the Herculoids easily defeat them. After Andropon continuously threatens to build replacement robot armies (and Zandor continuously vows to defeat said armies), Andropon pits his top warrior Ogron against Zandor and Zok.

EP12 Prisoners of the Bubblemen Oct 14, 1967

Brotak and his Bubblemen kidnap Zandor and Tara for the purpose of using them as scientific experiments.

EP13 Mekkano, the Machine Master Oct 21, 1967

Trained machines break Mekkano out of an intergalactic prison, where he vows to destroy the ones who put him in prison: Zandor and the Herculoids.

EP14 Tiny World of Terror Oct 21, 1967

Torrak shrinks the Herculoids down to microscopic size for the purpose of destroying them with his super-powered microorganisms and then enslaving the galaxy.

EP15 The Gladiators of Kyanite Oct 28, 1967

After destroying the last wild creature of Kyanite, Neron and his gladiators capture Tundro. Zandor and Zok, followed by the rest of the Herculoids, arrive at the arena to rescue Tundro and fight the gladiators.

EP16 Temple of Trax Oct 28, 1967

The unnamed high priest of Trax kidnaps Tara in order to use her as a sacrifice for the idol Trax, cutting off the Herculoids in their rescue attempt. Can Zandor and Zok, who are miles away, get to Trax in time?

EP17 The Time Creatures Nov 04, 1967

Oton, leader of the Time Creatures, has determined that in order to rule Amzot in the future, he has to change its past, starting with destroying the Herculoids and altering time in his favor.

EP18 The Raider Apes Nov 04, 1967

Gotron and his Raider Apes burn a village in search of gold. The Herculoids come to the villagers' aid.

EP19 The Zorbots Nov 11, 1967

A terrible wind storm is raging on Amzot. However, Zandor notices that winds on the left side of a canyon are aiming right, while winds travel in the opposite direction on the right side. Zandor and the Herculoids investigate, and discover Konar is destroying Amzot's atmosphere to replace it with his own. Konar sends his henchmen, who are either killed or injured by the Herculoids. As Zandor confronts Konar, Konar brings out the giant Zorbots to take on the Herculoids. Zandor chooses to surrender in order to destroy the wind machine from within and, when successful, battle the Zorbots.

EP20 Invasion of the Electrode Men Nov 11, 1967

Volton and his Electrode Men fly into a volcanic crater, setting up a dome headquarters to take over Amzot. The Herculoids are easily defeating them until Volton takes Tara and Dorno prisoner. Zandor and the Herculoids have to wait until nightfall, when the Electrode Men's power is weakened.

EP21 Destroyer Ants Nov 18, 1967

A lightning storm causes a nest of giant ant eggs to hatch. The giant ants cause havoc and destruction and Zandor and the Herculoids must put an end to them.

EP22 Swamp Monster Nov 18, 1967

A hideous monster emerges from a swamp and goes on a rampage, destroying anything it comes in contact with by its radioactive touch. It eventually traps Dorno and Gleep in a cave, and it is up to Zandor and the rest of the Herculoids to rescue them and defeat the creature.

EP23 Mission of the Amatons Nov 25, 1967

Amak and the Amatons come to the planet and place control collars on some animals. When their efforts to enslave the Herculoids fail, Amak tries to kill them. Gloop and Gleep save the day by turning Amak's stun turret on him, causing his ship to crash.

EP24 Queen Skorra Nov 25, 1967

Queen Skorra unleashes a mud/lava creature which they eventually defeat, but Skorra plans to force them into exile by sending her drones to capture Gleep, Gloop, Tara, and Dorno. They defend themselves long enough for Zandor and the others to return and drive off the drones. Skorra launches a mega-shield missile and closes the mega-circle to destroy everyone, but Tundro creates a smokescreen while the others make a tunnel to escape and then send Skorra running.

EP25 Laser Lancers Dec 02, 1967

The story starts with Zandor knocked out by the Laser Lancers and the Herculoids coming to the rescue. Magoth and the Lancers send a new wave of attackers which the Herculoids repel, but it is a ploy to take Dorno and Tara hostage. With Gleep's help, they seal off the tunnel the Lancers used to sneak up and repel them once and for all.

EP26 Attack of the Faceless People Dec 02, 1967

The princess Serena of the Sun People arrives on Amzot, being pursued by Darkon of the Faceless People. Darkon wants Serena so he can control her people. The Herculoids successfully drive him off, but not before he captures Tara. Zandor agrees to a trade, but substitutes a berobed Gleep for Serena and they destroy Darkon's palace from the inside.

EP27 The Mutoids Dec 09, 1967

A ship crash-lands on Amzot with a sole occupant on board. Zandor offers assistance and the passenger turns out to be a Mutoid, a race who can change their appearance to anything. The Mutoids plan to use Amzot as a launching site for their missiles to fool their enemies. Can Zandor and the Herculoids stop them in time?

EP28 The Crystalites Dec 09, 1967

A meteor crash-lands on Azmot and transforms into a giant crystalline object. Zandor investigates and is attacked by the Crystalites, while Tara and Dorno are captured in crystal cells. Zandor, Gloop, and Gleep steal uniforms, sneak into the fortress and free Dorno and Tara. Gloop and Zok destroy Kryton's ship and he is defeated.

EP29 Return of Sta-Lak Dec 16, 1967

Sta-Lak returns to Amzot seeking vengeance and equipped with robot duplicates of Igoo, Zok, and Tundro. He captures Dorno, Tara and Zandor and the others are forced to go into his volcano lair. The robot duplicates prove no match to the originals, even though the robot Igoo can spin at high speeds and has multiple arms, and the robot Tundro can fly. Sta-Lak enters a bubble and flees into a volcanic lavahole.

EP30 Revenge of the Pirates Dec 16, 1967

The pirate captain and his crew from "The Pirates" return. Using an image transmitter, the captain immobilizes Zandor and the Herculoids and takes Dorno and Tara prisoner. Zok uses his neutralizing eye beams to free them, then Gloop finds the real Dorno and Tara from the transmitted images and the Herculoids launch a new assault. The captain tries to escape, but Gloop blocks his escape missile tube, causing the ship to explode.

EP31 Ruler of the Reptons Dec 23, 1967

Tara is captured by the Reptons, who place her in a mind control device to make her their evil queen. She orders her people to destroy Zandor and the Herculoids, who beat them and go to rescue Tara. The Reptons send the Destructo Bats after them, but they escape, recover Tara, free her from the machine's influence, and destroy the Reptons' underground lair.

EP32 The Antidote Dec 23, 1967

While investigating panic among the Monkey People, Zandor confronts a giant spider and is bitten and poisoned. Dorno must go to the six-legged mustachioed Spider People within the Endless Caves with the Herculoids to get the only known antidote. The Spider People capture Dorno to hold him hostage. The Herculoids eventually stage a rescue, get the antidote, and block the Spider People's caves to cover their escape.

EP33 Attack from Space Dec 30, 1967

Amzot is being bombarded by the planet Luvanuum. Zaygot and his henchmen are trying to destroy Azmot. The Herculoids travel to Luvanuum in a ship captured from Sarco. When they land, their ship is destroyed and they are attacked by winged sentries with deadly laser beams. The Herculoids destroy Zaygot's base and he escapes - they use Zaygot's ship to return to Amzot.

EP34 The Return of Torrak Dec 30, 1967

Torrak returns and sends out a giant fly to capture Tara. The Herculoids follow and discover that Torrak's warrior microorganisms are now larger and more formidable, but defeat them anyway.

EP35 The Island of the Gravites Jan 06, 1968

Zandor and Dorno rescue a man floating in the river who says he is from Gravite Island and tells them that a villain has taken over the island. The Herculoids go to investigate and are attacked by giant gravite creatures. The creatures are being created by Lotak, who wants the village because of its large deposits of gravite. Zok destroys the machine Lotak uses to make his creatures and Lotak is destroyed when his energy ray backfires.

EP36 Malak and the Metal Apes Jan 06, 1968

Malak sends his Metal Apes to attack the Sea People. Dorno is shot off of Zok by one of the creatures. Zandor and the Herculoids destroy the Metal Apes. A damaged Metal Ape returns to Malak's headquarters and is followed by the Herculoids. The Herculoids destroy the remaining Metal Apes and Zok causes a steel beam to fall on Malak and his assistant.
7.4| 0h30m| en| More Info
Released: 09 September 1967 Ended
Producted By: Hanna-Barbera Productions
Country: United States of America
Budget: 0
Revenue: 0
Official Website:
Synopsis

Somewhere out in the deep space live the Herculoids. Humanoid Zandor, along with his wife Tara and son Dorno, lead a group of unique creatures: Zok the flying dragon, powerful simian Igoo, rhinoceros hybrid Tundro and two protoplasmic wonders named Gloop and Gleep. Together, they use their diverse super strengths to defend their utopian planet against attack from sinister invaders.

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Reviews

Kelly Izaj Between 1964 to 1969, Hanna-Barbera Productions produced its first wave of action-adventure oriented cartoons. Of those series, two have been fully acknowledged as true classics of science fiction oriented animation. The first of the two series was the original JONNY QUEST which first aired in prime time on ABC back in 1964. The second series - in an ironic twist - made its debut around the same time that JONNY QUEST was beginning a Saturday morning run on CBS during the fall of 1967. That series was THE HERCULOIDS.THE HERCULOIDS were the collective name of the super-powered creatures that starred in the series along with their human leaders. The five Herculoids were Zok, a dragon-like creature who could fire laser beams from his eyes and tail; Igoo, a gigantic gorilla-like creature with a stone body who possessed great strength and the ability to turn anything - usually boulders and trees - into weapons; Tundro, an armored rhinoceros-like creature that could fire energy rocks from a hollow horn on his head and ten legs for locomotion; and finally Gloop and Gleep, protean blob-like creatures who stretch long distances, can dived themselves, and change into various implements. They were led by the human Zandor (voiced over by Mike Road) who along with his wife Tara (Virginia Gregg) and their son Dorno (Teddy Eccles), led the five Herculoids to fight threats against their home planet of Amzot (Quasar in the later SPACE STARS revival) from menaces that threatened their home world.Quite a few reviewers have noticed similarities between Zandor and his family to Tarzan and his family (Jane and Boy {or Korak if you prefer}). In fact, Zandor is much closer to Edgar Rice Burroughs' original conception of Tarzan than he was portrayed in much of the films up to that time (with elements of Burroughs' John Carter thrown in for good measure) as a highly intelligent jungle lord. To Zandor, his chief weapons - a slingshot (which he uses to fire energy rocks) and a disc-shaped shield (which he sometimes threw as an offensive weapon ala Captain America) was just as effective as a ray-gun. Riding on the backs of Zok or Tunndro - or his other favorite method of travel, sling-shooting himself on vines - was just as effective as flying a spacecraft. In other words, Zandor and his family weren't slaves to technology; they simply used their natural abilities, their wits, and the powers of the Herculoids not only to survive on Amzot; but to protect it as well.As far as threats to their home world went, Zandor and the Herculoids faced menaces to their home world from inside and outside. From within Amzot itself, they faced attempted conquests from such races as the Spider Men of the Endless Caves, the Mole Men, the Reptons, the Laser Lancers, and such villains as Malak and Queen Skorra among others. From other planets came threats from Volton and his Electrode Men, Darkkon and his Faceless Ones, the Mutoids, not to mention such villains as Sta-Lak, Torrak, and the Sky Pirates among others. And on two occasions, Zandor and the Herculoids were forced to travel to other worlds to fight threats to them. All this was done in 36 11 minute cartoons, two per half-hour show.Credit should also go to the character design work of Alex Toth the artist who was practically responsible for the distinctive look of Hanna-Barbera's action-adventure cartoons. His designs for the characters, machines, and scenery in THE HERCULOIDS gave the series its distinctive look.THE HERCULOIDS originally aired on CBS during Saturday mornings from September of 1967 to September of 1969. The series would be revived during the late 1970's on NBC and in syndication during the early 1980's as part of HANNA-BARBERA'S WORLD OF SUPER ADVENTURE (a series that re-broadcasted all of Hanna-Barbera's 1960's superhero series sans THE SPACE KIDETTES and YOUNG SAMSON & GOLIATH). A further 10 cartoons would be done Hanna-Barbera's SPACE STARS series back in 1980, but are not on the level of the original 1967 series. THE HERCULOIDS also aired on the Cartoon Network during the 1990's and early 2000's and occasionally appears on the Boomerang Network. The original series is currently available on MOD DVD through Warner Home Video's Warner Archives as part of the Hanna-Barbera's Golden Classics series.
rcj5365 THE HERCULOIDS-was a half-hour animated action packed cartoon show that originally was shown on Saturday Mornings and ran originally on CBS-TV from the premiere episode on September 9,1967 to the last episode of the series on September 6,1969. Only 17 episodes were produced for the series,all in full color and produced by Hanna-Barbera Productions. However,to note that the original episodes only appeared during the 1967-1968 season while it second season on the air comprised of repeated episodes from the first season.However,THE HERCULOIDS was basically a great example of pulp science-fiction mixed in with high adventure and breathtaking action sequences that kept viewers tuned into the show since it was mostly shown during Saturday Mornings. This was one of the best and probably the second greatest action packed cartoon ever made,which is one of the great Hanna-Barbera action adventure shows and it is right up there with "Jonny Quest",and "Space Ghost" as one of the best. This show had ever you could hope for and then some: monsters from other worlds, science-fiction,aliens with incredible powers,and not to mention formable villains that came within a drop of a hat. Even though some of the segments ran no more than eight minutes(and it was put within a half-hour show)every episode featured a host of new villains and alien nemesis with little or no explanation. In other words,the action kicks in gear once the characters were set to battle and some battles they had too which was impressive!!! The scenery for THE HERCULOIDS is set on the distant planet of Quasar under the rule of King Zandor(leader of the Herculoids),his wife Tara,and there son Dorno. The trio,handsome by human standards(mom and dad dressed like Amazons in the jungle while the son Dorno had a cute blond haircut)found themselves in a world they're constanting defending from invaders of other worlds and hostile predators that always required the talents of a unique quintet of animals. There was Tundro,the hybrid-looking rhino triceratops that was 10-legged and shoots energy rocks from its nose; Zok,the flying dragon that shoots laser beams emanating from both its eyes and tail;Igoo the powerful huge rock-like ape,and of course Gloop and Gleep,two shapeless ectoplasmic ghosts like creatures who mumbled a lot but were handy when it came to taking down the baddies and mostly protecting the human counterparts from great danger from some diabolical villain. Like the other animated series that came out during the mid-1960's they were about traditional looking superheroes,replete with costumes and secret identities. Here we have a family that looks like the equivalent of Tarzan,Jane and Boy(hence the humanlike characteristics of Johnny Weissmuller,Maureen O'Sullivan,and Johnny Sheffield). But instead of the African jungle,we have a jungle planet with alien animals using various powers and imaginative villains and creatures out to destroy the family's own natural habitat. The art work for this series was not only impressive but unique and exquisitely brilliant among the numerous creations that was designed and executed with sheer perfection by Alex Toth,the master and the designer of head hon co of the Hanna-Barbera action adventure shows that came out during the mid-1960's. The imaginative landscapes for this series was some of the best animated of its day and well as with some of the stories with some of the creatures were even good or loyal and sometimes evil. Not to mention the voice work for the series,especially from Hanna-Barbera stock player Mike Road(who was also the voice of Race Bannon for the Jonny Quest TV Series and other voices too),along with Virginia Gregg and Ted Eccles not to mention Don Messick(as the voices of Gloop and Gleep). When CBS-TV cancelled this show in the fall of 1969,the choice to get rid of this series was due to the violent content that appears in some of the segments not to mention the replacement for some of the "wussie cartoons" that came out during that period(for example "Scooby Doo"). As a cartoon it rocked. It hooked me in as a boy and it hooks me in today when the repeated episodes are shown on Boomerrang from Cartoon Network.
stumpmee77 Next to Jonny Quest, this was the first cartoon I could recall before or since that didn't continuously waste time telling me what the people/creatures were going to do. Don't these action-oriented cartoon makers of the present day realize that the bulk of the fun is in seeing the resolution happen not laying out the scenario? Oftentimes I was riveted surprised cheered over the victories the principles had over the bad guys. You weren't let in on this menagerie's thought processes other than their characteristic sounds which could have meant anything (Or Tundro's occasionally triumphant smile). When resurrected in the 80's they tried to make some herculoids puppy-dog cute (particularly my favorite the once aloof, brutal to the bad guys Zok which irritated me)and toned down on the violence and make Zandor's family more like us American Earthlings. But who cares it was still good versus bad and not spoiling the surprises of what these adorable creatures did.
flow_smelly The Herculoids might be the only great example of pulp sci-fi animation. Every episode featured a host of new alien nemeses with little or no explanation. Delightfully however it also featured little or none of the "master of the obvious" dialogue that plagued all the later Hanna Barbera cartoons; "Zoiks Scoob it's a sea monster..." The art has a very warm comic book feel. You won't find the nightmarish rainbow palette that many of todays toons are subjected to. The quality of each episode is consistently high given the archetypal characters, stories etc... In fact, it is precisely the simplistic pulpiness that keeps me wide awake even at ridiculous hours of the morning. The imaginative landscapes and creatures hooked me as a boy, and have yet to let go.