Magic Knight Rayearth

1994

Seasons & Episodes

  • 2
  • 1
  • 0

7.6| 0h30m| TV-14| en| More Info
Released: 17 October 1994 Ended
Producted By: Tokyo Movie Shinsha
Country: Japan
Budget: 0
Revenue: 0
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Synopsis

Three young girls, Hikaru, Umi, and Fuu, are transported to a magical world called Cephiro during a field trip to Tokyo Tower. They are soon greeted by Master Mage Clef, who explains to them that they have been summoned to become the Legendary Magic Knights and save Cephiro. The girls are less than enthusiastic about this idea, and only want to return home. Clef further explains that they must seek out the three Rune Gods to help them fight. He bestows armor and magical powers to each of them. They learn from Clef that High Priest Zagato has kidnapped the Pillar of Cephiro, Princess Emeraude. The Pillar of Cephiro has the sole responsibility of keeping Cephiro alive and in balance with her prayers. Without Princess Emeraude, Cephiro would fall into ruin. Hikaru, Umi, and Fuu must fight off Zagato's henchman and find the Rune Gods if they ever want to get back home. They soon learn that friendship and loyalty are the only things they can rely on in the crumbling Cephiro.

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renegadeviking-271-528568 Three very different (and conveniently color-coded) junior high schoolgirls, Shidou Hikaru, Ryuuzaki Umi, and Hououji Fuu, meet by chance during a school trip to Tokyo Tower. A bright light blinds them, and before they know it, they have been transported to Cephiro, a land of magic and monsters, where the power of will is the very foundation of all existence. Thankfully, they already have talents which allow them to survive in this new world, with the initial guidance of the youthful-appearing Guru Clef, who sends them on a journey to become the Magic Knights, to rescue the Princess Emeraude who summoned them in the first place, but has been ostensibly kidnapped by the Dark Priest Zagato, and, in the process, save the world of Cephiro. They are not alone, either, for they are accompanied by the bouncy, rabbit-like, uber-cute Mokona (named after CLAMP member Mokona Apapa), who seems to always have they need (unless they are confronted by monsters, of course). Throughout their various adventures, the three girls soon become close friends, and really that by sticking together, they just might have the power to save this world. But not all is as it seems in the world of will.ReviewAt first glance, Rayearth seems to be a silly take on the RPG genre, from a shoujo-manga (girls-comic) point of view. The main characters, while charming, are drawn from the archetypes of the hundred or so girls comics before it. The genki tomboy. The spoiled ojousama. The demure smart-girl-with-glasses. And then the girl-with-glasses says, "Oh wow, this is just like an RPG!" And the audience laughs, because she is cute (and SD), and this show has suddenly become rather funny.Rayearth, much like its characters, its mascot, and the very world it portrays, is full of surprises, and a good deal more inspiring and deep than it ever claims to be. It is a series that unfolds lightly, but steadily drops you into more and more interesting situations, while the characters develop nicely into some of the most likable heroines in anime fantasy. I found myself consistently rooting for the spunky Hikaru, the graceful Umi, and (my personal favorite) the smart-or-is-she-just-silly Fuu as the episodes went on, laughing with them and crying with them as they went through trials I did not even imagine were ahead of them. Yeah, Rayearth has its silly SD bits, but with villains and allies who change sides, fall in love, and sometimes, die, this series takes its turn to the deadly serious. And the ending will definitely hurt - and you may not expect it. The girls certainly don't - but one of the neat things about this series is watching the girls overcome their obstacles, learn from their mistakes, and keep on going when all seems hopeless. It's as much a coming-of-age story as a fantasy, which certainly adds points in my book.But then, we shouldn't expect any less from CLAMP. The manga form of Rayearth was intended to be a lighter, more audience-friendly work from the group that produced the angsty and brooding Tokyo Babylon and, later, X. But even in its lightest material (Card Captor Sakura), CLAMP has a tendency to present forbidden relationships, tangled romances, and heartbreak, and Rayearth is no different. But it is done tastefully, cleverly, and well, and the animated series is no different in that respect. However, the character designs might be a bit jarring to those used to seeing the styles of Clover, Card Captor Sakura, and Angelic Layer.The animation itself is about average for a TV series, if maybe a little bit below average, but that doesn't detract at all from the storytelling. THEM is certainly quite used to the low frame rates and still-frames and pans that are used in most shoujo anime, but shoujo anime generally don't run towards high action sequences anyway. (Also, halfway through the series, Fuu ditches the bow and arrows, and her specialty in archery, for a two-handed sword which she couldn't possibly wield realistically, but whatever floats CLAMP's boat, I guess.) And the action sequences, while simply done, are certainly emotionally intense, which is what the creators were aiming for, rather than slick or detailed (which the creators that was comparatively unimportant). Of course, diehard action fans usually stay clear away from this sort of stuff anyway, which is a shame, really. And the music is pretty good, too, though I advise the viewer not to play the soundtrack's Mokona image songs on endless loop, due to the risk of brain damage. "Pu! Pu! Puuuuuuuu!!!!!"Of course, I haven't yet mentioned the titular Rayearth, which is one of the "Magic Gods" (literally Mashin) that the Magic Knights eventually use to defend and save Cephiro. The Mashin are, in fact, sentient giant robots, which presages (by about a year or so) a similar fantasy-themed usage of the giant robot genre in Vision of Escaflowne.But the series is never really about the robots, who meld with the backdrop for the real story, a rather good hero's journey, with three winsome leads, a funny mascot, a good supporting cast, and one heck of an ending. It's a good thing it doesn't stop there, either, or otherwise I'd be screaming for more. But that's another review in the making, for another time.
Rectangular_businessman I remember this anime series as one of my favorites from my childhood, the story was like a combination of "Dungeons and Dragons" (The animated series, not the movie) "Sailor Moon" and "Saint Seiya" with giant robots. And the most incredible thing is that it works very well! Sure, at first this could sound very strange and weird, but the way in what the story starts and advances is incredibly good. The characters are very funny and likable, the plot is very easy to follow, and there are lots of comedy, drama, adventure and action… The best thing of it is the development: What start like a simplistic light-hearted adventure, quickly evolves into a serious, dark epic that reaches its best point in the second season, that adds more elements of science fiction.Even when I'm not an anime fan, I still like a lot this series. It was pretty good and enjoyable.
Timothy McKann Season 1: What I like about this series,it was created by Clamp,(the animators of Tokyo Babylon, Cardcaptors,Chobits, RG Veda,etc), the story is about three junior high school girls,Hikaru,Umi,and Fuu who were summoned by Princess Emeraude to become Magic Knights and save an alternate world called Cephiro. What I also think about the series, the opening and ending theme songs were pretty cool. (Note): Both theme songs were performed by Sandy Fox. Another thing about this series, it was also a video game. In the show there are 2 things that the girls had to do in order to become Magic Knights. First, acquire the legendary ore called Escudo.(Note): the only person who can use the Escudo to make the weapons is master smith Presea. I know it was really sad that she died because, she give her life to create the weapons. Second, the Magic Knights had to revive the legendary Rune Gods to battle Zagato. I also think that the swordsman Ferio has a crush on Fuu after he give Fuu the Magic Orb. Another thing I like about the show is that the minions who served High Priest Zagato became their allies.(Note): they are Caldina, the illusionist, Ascot, the summoner, and Lafarga, the Swordmaster. I can't believe that Ferio is the Brother of Princess Emeraude, Ferio's memories returned to him after the Magic Knights defeated Innouva. But the end was very sad,Princess Emeraude's last wish to be with Zagato and the Magic Knights killed her.Season 2: What I think about this season, it picks up after the first. I know that the Maigc Knight went back to Cephiro by their own will and it was in darkness and Terror. I know that Cephiro has no pillar because Princess Emeraude died. I know it was very sad. But it got even worse. Other countries are planning to invade Cephiro. Autozam, Farhen, and Chizeta.And of course, there are new characters in this season. Lantis,the brother of High Priest Zagato and Primera, the fairy. The evil side Nova, who was created by Hikaru, and Debonair. When the Magic Knight were each captured by the invaders,the girls talk to them and ask them to call off their attack on Cephiro. But it even got more, even in the final battle for Cephiro, the invaders help the Magic Knights save Cephiro and Hikaru wished for Cephiro to be free of the Pillar.So in closing to this 2 season series, add it to your collection, you will see what I mean.
Odango Magic Knight Rayearth is about 3 girls sent to another world, where they must gain magic in order to save everyone from evil. This is one of CLAMP's (CLAMP is a group of Japanese comic artists) best projects. Okay, it is kind of a Sailor Moon rip-off in some small areas, but most of the series is pretty original. The ending is very shocking and this anime deserves a look.