Team Knight Rider

1997
Team Knight Rider

Seasons & Episodes

  • 1

EP1 Fallen Nation Oct 06, 1997

Jenny tests her loyalty to a former Marine commander embroiled in an anti-Government plot.

EP2 The Magnificent T.K.R. Oct 16, 1997

Jenny leads the team south of the border to catch an outlaw who's stolen a device that could threaten national security.

EP3 The A List Oct 23, 1997

Trek and Erica impersonate a whiz-kid millionaire and his girlfriend to investigate the deaths of two technology tycoons.

EP4 K.R.O. Oct 30, 1997

The team must intercept an evil predecessor from exacting revenge on its creator, who aborted the project after the car and its driver went out of control.

EP5 Inside Traitor Nov 06, 1997

Erica infiltrates a gang of financial saboteurs, but her behavior leads Kyle to think she may have worked her last day for the team.

EP6 Choctaw L-9 Nov 13, 1997

While on the trail of a stolen helicopter, a mishap forces the suspension of Kyle, but a voice guides him to find the aircraft.

EP7 Everything to Fear Nov 20, 1997

An assassin kidnaps Jenny to lure the team into escorting him to his next hit.

EP8 Sky One Nov 27, 1997

Sky One prepares to go into ""Stand By"" status, manned with only a skeleton crew, when it is taken over by terrorists.

EP9 The Iron Maiden Dec 04, 1997

The team must subdue the latest in military technology gone awry.

EP10 Oil & Water Dec 11, 1997

Exploding cars on the freeway lead the team to a sinister inventor bent on sabotaging the automotive industry.

EP11 Et Tu Dante Jan 11, 1998

When a madman targets Washington, D.C. landmarks for destruction, the team suspects one of its own to be a saboteur.

EP12 The Bad Seed Jan 18, 1998

Duke and Trek land on an island inhabited by beautiful women, where they must stop a doctor planning to poison the world's rivers with a deadly virus.

EP13 Out of the Past Jan 25, 1998

When Kyle disappears in a South American jungle, the crew must deal with jewel thieves, natives and a centuries-old ray gun to rescue him from the daughter of a former double agent.

EP14 The Return of Megaman Feb 01, 1998

Recruiting a reluctant former member is the team's only chance to diffuse a satellite weapon that crashed into Earth after falling out of its orbit.

EP15 Angels in Chains Feb 08, 1998

Jenny is charged with treason when she's linked to some stolen files, and the team must rally to prove her innocence before she spends the rest of her life in prison.

EP16 The Blonde Woman Feb 15, 1998

A cross-dressing assassin tricks the team into capturing the wrong ""man,"" and they must find the real one before he can claim another victim.

EP17 The Ixtafa Affair Feb 22, 1998

A leisurely vacation hike for Jenny and Trek puts them in the middle of a plot to free a Guatemalan drug lord from a mountaintop prison.

EP18 Home Away From Home May 01, 1998

The team follows a computer hacker to an idyllic Midwestern town eerily remindful of the 1950s, but the KGB finds her first.

EP19 EMP May 02, 1998

When the team investigates a break-in at a military-software company, they discover that a device that can render electronic equipment useless is missing.

EP20 Apocalypse Maybe May 04, 1998

When an ""earthquake machine"" falls into the sinister hands of a depraved televangelist the team must stop him before he levels Las Vegas.

EP21 Spy Girls May 16, 1998

Kyle agrees to cooperate with another undercover agency to return a stolen microfiche to the government before a deposed dictator can use it to assemble a dangerous weapon.

EP22 Legion of Doom May 18, 1998

A mysterious presence warns the team about a showdown with their archenemy, Mobius after several of his allies break out of prison.
4.5| 0h30m| en| More Info
Released: 06 October 1997 Canceled
Producted By: Universal Television
Country: United States of America
Budget: 0
Revenue: 0
Official Website:
Synopsis

Team Knight Rider is a syndicated television series that was adapted from the Knight Rider franchise and ran between 1997 and 1998. TKR was created by writer/producers Rick Copp and David A. Goodman, based on the original series created by Glen A. Larson, who was an executive producer. TKR was produced by Gil Wadsworth and Scott McAboy and was distributed by Universal Domestic Television and ran only a single season of 22 one-hour episodes before it was canceled due to poor ratings. The story is about a new team of high-tech crime fighters assembled by the Foundation for Law and Government who follow in the tracks of the legendary Michael Knight and his supercar KITT. Instead of "one man making a difference", there are now five team members who each has a computerized talking vehicle counterpart. Like the original duo, TKR goes after notorious criminals who operate "above the law" – from spies and assassins, to terrorists and drug dealers. The final episode of the season, and series, featured the reappearance of Michael Knight, seen only from behind, at the very end.

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Reviews

diesixdie I recall watching this a couple of times when it was new. My impression at the time was that they did a pretty good job on a fundamentally bad idea.The original show focused on the relationship between one man and one artificially intelligent car. The show was cheesy, but the two characters were sufficiently well developed and portrayed that audiences cared enough to tune in. The original kept it simple and concentrated on making the car seem human and the overblown Hollywood star (Hasselhof) seem like a real person, albeit with unrealistic hair. The idea that one man can make a difference is enigmatic and inspiring.The idea that a flock of five people and five vehicles working with a seemingly unlimited budget and with constant governmental oversight can make a difference is just oppressive and obvious. How do you keep the stories coherent and how do you keep the audience caring about ten characters, all of whom only get very limited screen time? You don't! You need a scorecard just to keep track of what car has what personality. I kinda felt pity for the poor criminals. It's hardly fair, in a story context, that they should have to try to stand up to this virtual army of foes, blasted about the world in a cargo jet, armed with superweapons and hyperintelligent computers. Give the poor crooks a break! With all that in mind, the production company did a pretty good job. The show looked great, the cars were jazzy and the voice acting was adequate. The effects were as good as should be expected and there was lots of mindless action. The vehicles had a mass produced feel, compared to the original KITT. KITT had a "one-off" feel to his design, apart from his evil twin, KARR. The five new cars had a consistency of design that made them feel less personal. It kind of contributed to the show's downfall, which was that it failed to focus on key characters that the audience could identify with and care about.TV producers forget, in their rush to display fancy machinery, and car crashes, that the long-term success of a TV series is almost entirely based on it's portrayal of compelling characters. Design your characters first, flesh them out, make them human, make the audience care about them, and what happens to them. Put actors in the roles that match the personalities being portrayed and let them do their jobs. Create screenplays and stories that challenge your well-developed characters. Put them in situations that test their limits. After you've done all that, worry about special effects and stunts. It helps if you don't try to have ten central characters.
cobrasoldier This is the most worthless piece of "entertainment" I've ever seen. The horribly poor editing makes it impossible for one to understand what is happening or who is talking (Who said that? Was it a car or the villain?). The action sequences are lame, and the names of the cars are easily forgotten, as are the faces of the actors.But the worst thing is probably that the heroes often mention "Michael Knight" as someone they look up to, and who fought for justice and so on. Hey, he was a tall guy in a cool black car, Team Knight Rider are just a pack of losers in weird, terribly coloured machines.Not comparing to the original series, this is still as bad as they come.
fawna This show was the best. I have to admit, it is my favorite show, and i have all 22 episodes on tape. The stories are top notch, and unlike many action shows, it leaves just enough hanging so that you always come back for more. Too bad the show was cancelled, before some of the mysteries were solved.
rlm-2 I loved this show when it came on. It didn't have anything to do with Knight Rider, but I never really like that show. The acting and the plots were kind of bad, but it was still a good show. I was so upset when they canceled the show. Most people thought the show wasn't any good, but I loved it!